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S1 • E1
A team of scientists think they have found the location of the long lost city of Atlantis. It can be reached by a Stargate address that leads to the Pegasus galaxy.

S1 • E2
Rodney can't remove an Ancient device that makes him invincible but prevents him from eating or drinking. Meanwhile, there are power malfunctions throughout the city and one of the Athosians mentions seeing a shadow.

S1 • E3
Sheppard gets bitten by a Wraith-like bug and is dying. While the puddle jumper returns, it gets stuck in the Stargate. There's 38 minutes to find a solution.

S1 • E4
There's suspicion of a Wraith collaborator and some of the team suspect the Athosians. Ford and Sheppard find land on Atlantis' planet.

S1 • E5
Rodney investigates a ZPM from a planet whose inhabitants kill themselves when they turned 25 years old to prevent the Wraith from feeding on them.

S1 • E6
Atlantis offers help to the Hoffans, who are working on a defense against the Wraith.

S1 • E7
Atlantis wants to trade food with the Genii, a simple civilization who turn out to be not so simple. They are planning a nuclear attack against the Wraith.

S1 • E8
A strange energy generating mist allows travel back to Earth. But something's wrong.

S1 • E9
Two hurricanes are approaching Atlantis and an evacuation is necessary. The leader of the planet taking them in tells the Genii about the situation.

S1 • E10
McKay and Weir start repairing the grounding station, while Sheppard tries to fight Kolya. The puddle jumper on the mainland enters the eye of the storm.

S1 • E11
Major John Sheppard, Dr Rodney McKay and two other scientists explore a planet where a Wraith spaceship, which crashed there 10,000 years ago, during the Atlantis-Wraith War, is still sending an SOS signal.

S1 • E12
A team of scientists, including McKay, Zelenka and Ford, are exposed to a deadly virus. Sheppard goes after one of the scientists trying to escape.

S1 • E13
Sheppard invites a priestess, who claims to not know about a weapon protecting her planet from the Wraith, to Atlantis to discuss asylum for refugees.

S1 • E14
It's Elizabeth's birthday and she gets a very special gift: a woman who has been in stasis in an Atlantis' laboratory for 10,000 years and is actually herself.

S1 • E15
The team is on Dagan, where they must find key stones to retrieve a ZPM. Zelenka finds out Atlantis has a deep space scanner.

S1 • E16
McKay finds a way to send a message to Earth, leaving space for personal messages. Sheppard and Teyla are off to spy on the Wraith fleet approaching Atlantis.

S1 • E17
Teyla is haunted by nightmares, leaving her agitated. After seeing a psychologist, an old Athosian woman tells her a secret about her ability to sense the Wraith.

S1 • E18
McKay and Zelenka come up with a plan to repair the Ancients' weapon satellite. Bates and Teyla get into a fight. He is found unconscious and badly injured shortly afterwards.

S1 • E19
All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.

Lt. Colonel John Sheppard

Teyla Emmagan

Dr. Rodney McKay

Ronon Dex

Dr. Elizabeth Weir

Dr. Carson Beckett

Dr. Radek Zelenka

Chuck the Technician

Dr. Jennifer Keller
Parker