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TV-PG

S1 • E1
The ten contestants and the three judges are introduced. The contestants' first mission is gathering information surreptitiously. One would-be spy is eliminated. A misplaced dossier threatens the survival of another contestant.

S1 • E2
The contestants are taught lock picking, then use their new skills in a mission. Alliances form and some players employ deceit and deception to gain advantages.

S1 • E3
Competitors are broken into two teams for a head-to-head challenge. Networks and alliances are tested as a sabotage enters the game. After being tasked with breaking into a secret spy safehouse to gather intelligence, only one competitor is named the winner and another is dismissed.

S1 • E4
Competitors are dropped from the side of a building, as the Assessors test their ability to retain and recall information while under extreme pressure. Alliances in the house begin to turn against one contestant, who is dealt a sabotage. Will this person rise to the challenge or be dismissed from the game for good?

S1 • E5
The Assessors push the competitors beyond their physical and mental limits in a grueling endurance test, with the challenge taking a dangerous turn. When a front-runner starts to crack under the pressure, their fate in the game hangs in the balance. As the bottom two contestants fight it out at the interrogation, only one will make it through to the next mission.

S1 • E6
The remaining competitors are given false identities and sent on a blind date. When the Assessors turn up the heat on the challenge, will the contestants be able to maintain their aliases? Once back at the house, one competitor attempts to seduce another for advantage in game.

S1 • E7
In the final team challenge, the remaining four competitors are split into teams of two and tasked with breaking codes. Will a lack of effort by one competitor set a group up for failure? With entrance into the final mission on the line, all bets and alliances are off, as the competitors fight to the end.

S1 • E8
The final three competitors face-off in a grand finale challenge, but only one walks away with $100,000. Alliances and friendships are forgotten, as the drive to win at any cost takes over. The Assessors test the contestants on all they've learned and watch them put their mental and physical skills into action for the final mission.
Spy Spy Again
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Self - Contestant

Self - Contestant

Self - Contestant

Self - Contestant