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TV-PG


S1 • E1
A new Number Eight named Nadia arrives in the Village, and together she and Number Six plot their escape.

S1 • E2
Number 2 believes that Number 6 resigned because he was going to sell out. Using dream manipulation, Number 2 tries to determine which one of three possible candidates Number 6 was dealing with. Correct UK airdate was 15 October 1967.

S1 • E3
Number Six runs for the office of Number Two.

S1 • E4
Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is.

S1 • E5
An instant learning process becomes the Village's latest fad, but Number Six is sure that Number Two is using it as a brain washing tool.

S1 • E6
Number Six wakes up to find the Village totally deserted.

S1 • E7
Number Six comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued.

S1 • E8
Inspired by a large chess game with people taking the place of the game pieces, Number Six formulates a new escape plan with some compatriots. Correct airdate in the UK was 3 December 1967.

S1 • E9
Number Six vows revenge and goes after a sadistic Number Two after he drives a fellow Village resident to her death.

S1 • E10
Number Six hears of an assassination plot against Number Two, but it's the new Number Two doing all the plotting against the retiring Number Two.

S1 • E11
After a brawl, Number Six is declared "unmutual" and is made to think that he has undergone "instant social treatment."

S1 • E12
With his mind transferred to another body, Number Six wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person whom Number Two wants him to find.

S1 • E13
In a Wild West setting, a lawman who resigned is trapped in a town called Harmony where the Judge wants him to be the new sheriff - by hook or by crook.

S1 • E14
Back in London, Number Six is trying to track down a crazed scientist who is protected by his homicidal daughter.

S1 • E15
Because all other attempts to break Number Six have failed, Number Two decides to engage him in a game where one of them will end up dead.

S1 • E16
After witnessing the trials of Number Two and Number Forty-Eight and meeting the President of the Assembly, Number Six escapes during the chaos that follows.

Number 6

The Butler

Supervisor

Villager

Number Two

Potter

Man in Buggy

The Kid
Third Gunman

Henchman