


S1 • E1
Rookie Reno Bryce joins WildC.A.T.s. The team agrees to call him Warblade.

S1 • E2
The Wild C.A.T.S. leader Spartan, a man turned robot, faces a woman from his past when the Troika attacks the research facility where she works.

S1 • E3
In Europe, the country of Yurgovia attacks their neighbor, Lucitain, with an earthquake weapon. Since the C.A.T.S.'s headquarters is located in Lucitain, the team must stop the conflict.

S1 • E4
The villains possess the US President to get access to US satellites and locate the Orb they need to win. .

S1 • E5
After a break in, the team decides to hire a security expert called Lonely, who was trained by Grifter.

S1 • E6
The team's old leader awakens from cryosleep, when the space pod he was hibernating in crashes after spending several eons in space, and wants his team back.

S1 • E7
While on a mission in the Arizona desert, Maul reveals his past.

S1 • E8
The Deamonites use the absence of Warblade, who's entered a martial tournament in Japan, to secretly infiltrate the C.A.T.S.'s unguarded base and take everyone out.

S1 • E9
In order to get to the Orb, Helspont and his team of Deamonite villains need another device that's in possession of the government - a laser cannon.

S1 • E10
The Deamonites use the absence of Warblade, who's entered a martial tournament in Japan, to secretly infiltrate the C.A.T.S.'s unguarded base and take everyone out.

S1 • E11
Grifter's brother Max, traps WildC.A.T.S in Fort Knox.

S1 • E12
The Daemonites need NASA's anti-gravity device to begin their endgame.

S1 • E13
Whoever gets to the Orb first, wins.

Dockwell
Zealot

Void

Voodoo

Marlowe

WarBlade
Maul
Grifter

Spartan

Helspont