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S1 • E1
The Pocket Dragons receive an alarming piece of news: a wandering knight has come to the village, hunting dragons! The knight is after their friend Sir Nigel, a full sized dragon, and it's up to the Pocket Dragons to help Sir Nigel outwit the knight and make him swear off dragon hunting for good.

S1 • E2
The Wizard's castle takes a turn for the scary while the Wizard is away for the night, the Pocket Dragons are besieged by mysterious shadow creatures. As the Pocket Dragons disappear one by one, it's up to Binky, the smallest Pocket Dragon, to figure out the secret of their shadowy attackers in time to save her friends.

S1 • E3
Zoom Zoom refuses to accept the fact that Pocket Dragon can't fly: he's sure that he's destined to be "first in flight." When Scribbles tries to help him with her latest invention, it leads all the Pocket Dragons to a perilous ride in a makeshift flying machine, where they must escape from a monstrous flying creature and find a way to make it home in one piece.

S1 • E4
The Wizard brings home a friendly gnome named Gnorman to play with the Pocket Dragons while the Wizard searches for Gnorman's missing family. But as soon as the Wizard is gone, Gnorman turns out to be "gnotoriously gnasty," tormenting the Pocket Dragons for fun. To make matters worse, the rest of Gnorman's family soon arrives, and they take over the castle! The Pocket Dragons must evict Gnorman and family from the castle, and give the Gnomes a taste of their own medicine.

S1 • E5
When Specs meets the village's beautiful new librarian, Princess Betty Bye Bell, he's immediately smitten. To try to impress her, Specs and the other Pocket Dragons pretend to be a human sized wizard, so Specs can bring the Princess flowers. The charade goes awry, however, when they run afoul of an ill tempered sorcerer named Shmahz, who takes offense at the Pocket Dragons' "wizard" and challenges them to a magical duel!

S1 • E6
The Wizard receives a mysterious package from an old friend, containing a strange magical artifact: a star that can grant any wish! The Pocket Dragons immediately start making wishes, but quickly get more than they bargained for. The Pocket Dragons must work together to stop the star before their out of control wishes destroy the castle and level the entire village.

S1 • E7
While playing in the woods, the Pocket Dragons meet a troll named Hukamuk, who used to be a prince before an evil lord took over his kingdom and transformed him into a tiny troll. The Pocket Dragons must make a perilous journey into the Mysterious Land to help their new friend reclaim his throne and regain his true form!

S1 • E8
Fearing he has run out of exciting stories to tell about his many adventures, the Pocket Dragons' friend Sir Nigel sets out on a quest to find the most fearsome and elusive of monsters, the dreaded Whookerpop. But when the Pocket Dragons beat him to it by accidentally stumbling upon the Whookerpop's lair, they discover that the "monster" is not at all what he seems!

S1 • E9
Scribbles and Zoom Zoom have gotten into an argument: Zoom Zoom insists he's the fastest Pocket Dragon (on the air or on the ground!) but Scribbles is sure her inventions can beat him every time. To settle the argument, the others organize a wild race through the village to prove who's the fastest Pocket Dragon of them all.

S1 • E10
While the Wizard is off taking a batch of fresh cookies to Sir Nigel, the Pocket Dragons decide to try their hand at cookie baking. Chaos ensues when they try to speed up the process with a magic spell, and accidentally create a hideous monster made of cookie dough!

S1 • E11
Cuddles has no stomach for danger and excitement while he's awake, but when he sleepwalks, he becomes a valiant hero. While sleepwalking outside the castle, Cuddles is kidnapped by the Grackul, a nasty creature from the Mysterious Land. The still sleeping Cuddles must free the Grackul's other captives and find a way to chase the Grackul away, all before he wakes up!

S1 • E12
When Specs hears that Princess Betty Bye Bell is judging the village Science Fair, he decides he must enter (and win) in order to impress her, so he enlists Scribbles and the others to build an amazing Building Machine. The Pocket Dragons' entry becomes the hit of the fair and very nearly the end of it, too, when the Building Machine runs out of control and goes on a rampage through the village square!

S1 • E13
The Pocket Dragons travel to the castle of Count Cornelius of Yakminster to get the Wizard a beautiful magic harp for his birthday. Unfortunately, the Count's castle has been taken over by Gnorman and the Gnome Family, and they've locked the Count in the dungeon! The Pocket Dragons must rescue the Count and find a way to drive the Gnomes away.

S1 • E14
When a strange, glowing meteor lands nearby, all the insects around the castle mysteriously start getting bigger and bigger and bigger! It's up to the Pocket Dragons to defend the castle from an onslaught of gigantic ants and dive bombing mosquitos.

S1 • E15
When the Wizard is afflicted with a magical illness, the Pocket Dragons must sail to a distant island to find the rare magic herbs to cure him. Their voyage is rudely interrupted when they're boarded by a pack of seagoing bandits - Cuda, Wuda, and Shuda, the nefarious Pie-Rats! The Pocket Dragons must stop the Pie-Rats from stealing their ship and get to the island in time to save the Wizard.

S1 • E16
After an argument with Scribbles, Specs tries to use a magic spell to make her go away. The spell doesn't work quite as planned, though, and it turns Scribbles invisible instead! The Pocket Dragons go on a wild chase through the castle to find the mischief-making invisible Scribbles, while fending off Gnorman the Gnome, who is trying (unsuccessfully) to pursue an honest career as a door-to-door salesman.

S1 • E17
The Pocket Dragons discover that the mysterious shooting star actually contains a tiny flying saucer, and they meet its pilot, an alien spaceman, who is trying to impress his fiancée by conquering the Earth. The Pocket Dragons must find a way for the lovelorn spaceman to win her love without disintegrating them - or the Earth.

S1 • E18
Binky is forlorn because the other Pocket Dragons don't have time to play with her. To help her, the Wizard casts a spell that creates a magical duplicate of Binky to keep her company. Unfortunately, unknown to the Wizard, the spell also creates a second, evil duplicate! The Pocket Dragons must find Binky's evil twin and reverse the spell before "Minky" can do any real harm.

S1 • E19
The Pocket Dragons discover that Gnorman and the Gnomes are kidnapping unicorns, and when they accidentally stumble into one of his traps, he captures them, too. It's up to the Pocket Dragons to escape from Gnorman and rescue the unicorns.

S1 • E20
While playing hide and seek, Binky ventures into the musty dungeons under the Wizard's castle and meets a gargoyle named Gladstone, who's living in the basement because he's afraid of heights! The Pocket Dragons have to find a way to help Gladstone overcome his fear of heights so he can rejoin the other gargoyles on the castle roof.

S1 • E21
When the Wizard tries to conjure up a little snow with his magic, the Pocket Dragons set out to help. But their enthusiastic "help" quickly leads to a blizzard-like snowstorm and a scary encounter with a mysterious "snow monster."

S1 • E22
While playing in the woods, the Pocket Dragons encounter a number of small animals that have been turned to stone by a Basilisk - which soon turns Cuddles and Specs to stone, too! The Basilisk, whose name is Jewel, is turning animals into stone decorations for the castle of the vain and pompous Duke Drake, who is holding Jewel's young son hostage. The Pocket Dragons must save their friends and help Jewel rescue her son so that Duke Drake can no longer exploit her powers.

S1 • E23
The Pocket Dragons overhear the Wizard saying that he should keep one and get rid of all the others, and they assume he's talking about them! The Pocket Dragons start a campaign to prove to the Wizard how helpful and useful they are so he'll let them stay, and not throw them out into the cold, cruel world.

S1 • E24
The Pocket Dragons and Princess Betty Bye Bell go to visit Scribbles' pen pal, Princess Gwendolyn. There, the Pocket Dragons run into the evil sorcerer Shmahz, who is still looking for revenge for his earlier defeat. The Pocket Dragons must find a way to turn the tables on Shmahz before he can use his magic on them.

S1 • E25
While the Wizard is attending the village's annual costume ball, the Pocket Dragons receive an urgent package for him, which they try to deliver to him at the ball. As soon as they do, however, they receive a rude surprise - the package contains a feisty gremlin named Carnuckle, who promptly steals the Wizard's mask (a recent gift from his old friend Montebank). In order to get it back, the Pocket Dragons must overcome the mask's magical powers, which Carnuckle can use to make them feel whatever emotion he wants!

S1 • E26
When the Wizard falls asleep in the bathtub before he can finish a spell he's begun, the Pocket Dragons try to complete it for him - and inadvertently create giant magical duplicates of the Wizard's Rubber Ducky! The Duckies bounce away out of the castle, and the Pocket Dragons go on a mad chase to catch them before the village is overrun by a Rubber Ducky armada.

S1 • E27
The Pocket Dragons set out to Crumbling Castle in the Mysterious Land in search of the most unusual cookie of all: a genie named Cookie, who inhabits a cookie jar instead of a lamp. Unfortunately, the maleficent sorcerer Shmahz has set up shop in the Castle, and has ordered Cookie to find him some loyal servants for his new domain. When Filbert, Scribbles, Cuddles, and Binky fall under Cookie's magical sway, Specs and Zoom-Zoom must stay one step ahead of their mind-controlled friends long enough to find a way to break the spell and free Cookie from Shmahz.

S1 • E28
The Wizard takes an apprentice, a young man named Neezo, who quickly proves to be a brilliant cook and baker but a perfectly terrible spell caster. The Pocket Dragons, who are no strangers to sorcerous disaster themselves, set out to help their new friend find his own particular sort of magic.

S1 • E29
While the Pocket Dragons are helping the Princess and the villagers build a new windmill, the village gets a visit from a trio of knights: Sir Plus, Sir Charge, and Sir Prize, the Knights Without a Table to Call Their Own, on a bizarre quest (thanks to garbled orders) to protect dragons from marauding princesses! The Pocket Dragons must outwit these valiant but dim-witted would-be heroes before their efforts to "save" the Pocket Dragons lay waste to the entire village.

S1 • E30
Someone has broken the Wizard's favorite thimble chalice: nobody knows who, but as Scribbles, Binky, Cuddles, and Specs each find it, they each set out to repair it themselves. The only problem is that since each Pocket Dragon wants to fix it before anyone finds out, the chalice just can't seem to stay in one place. To make matters worse, Filbert and Zoom-Zoom don't know what's going on, and Gnorman the Gnome (once again working as a traveling salesman) is wandering around the castle trying to sell something - anything - to someone! Will anyone be able to fix the chalice before the Wizard sees that it's broken?

S1 • E31
When the Pocket Dragons use some rainbow-colored Roc eggshells, which the Wizard needed for a special spell, in a batch of rainbow cookies, they must journey to distant Mount Musgrave in search of a substitute: even rarer Gryphon egg shells. While the others argue about the best way up the mountain, Filbert sets off himself, accompanied by Gladstone the Gargoyle. Unfortunately, Gladstone's fear of heights makes their climb up Mount Musgrave even more perilous, because when Gladstone panics, he literally gets petrified - and turns to stone! Worse yet, even if Filbert and Gladstone can make it to the summit in one piece, finding the elusive egg shells may be easier said than done!

S1 • E32
It's time again for the village's great masquerade ball, and once again, the villagers (knowing what disasters follow in their wake) have not invited the Pocket Dragons. But the Pocket Dragons aren't so easily thwarted, and they build themselves an elaborate space monster costume to let them sneak into the ball unrecognized. As if the chaos of a Pocket Dragon-built monster wasn't bad enough, their costume attracts the attention of a real space monster, who's mistaken the Pocket Dragons for a long-lost pal. Will the ball survive? And what will the Pocket Dragons do when it's time to unmask at midnight?

S1 • E33
After the other Pocket Dragons tease Filbert about his leadership skills, Filbert takes offense and abruptly quits. While the others hold an election to try to pick a new leader, Filbert sets out to prove himself by tracking the Grackul, the scary "boogie man" who once captured Cuddles. Can the leaderless Pocket Dragons rescue Filbert before he suffers a terrible fate at the hands of the Grackul?

S1 • E34
When the Wizard leaves him to tend an elaborate spell, Specs is ecstatic - until he accidentally knocks the Wizard's magic book into the trash! By the time the Pocket Dragons figure out what's happened, the trash is already gone - to Trashmandu, homeland of Gnorman the Gnome. The Pocket Dragons must find a way to retrieve the book from the Gnomes, who don't look kindly on their trash going astray!

S1 • E35
Sir Kenneth returns, this time looking for the Pocket Dragons' help. After they helped him "capture" a dragon to fulfill his quest (in Episode 01A), he's become acclaimed as a knight - but now he has to participate in the International Knighthood Competition, and if he doesn't do well, his fellow knights will realize how inept he really is and drum him out of their corps! Can the Pocket Dragons, serving as his trusty squires, help him prove his worth, or will their assistance only make matters worse?

S1 • E36
When listening to Sir Nigel's heroic tales causes Filbert a crisis of confidence, Sir Nigel and the other Pocket Dragons decide to stage an opportunity for Filbert to prove his courage, by rescuing Scribbles from the fearsome Zazzixk. Unfortunately, the plan becomes more complicated than they had expected, when the real Zazzixk comes home from its vacation a little early, none too happy to discover the Pocket Dragons in its lair.

S1 • E37
Zoom-Zoom stumbles upon a clever new idea to get airborne: seeing the magic fertilizer the Wizard uses to make his flowers grow, he spreads some on his wings, causing them to grow large enough that he can actually fly. The other Pocket Dragons decide to try the magic fertilizer themselves, but they all get more than they bargained for when the fertilizer causes them to take root like plants! It's up to Cuddles, unaffected because he slept through the whole thing, to save the others before they become a permanent part of the garden.

S1 • E38
Walter the alien returns to enlist the Pocket Dragons' aid on a perilous quest. Walter has picked out a wondrous jewel as an engagement present for his fiancée Bernice, but before he was able to deliver it, the jewel was lost in the belly of a terrible sea monster. The Pocket Dragons must voyage to the bottom of the sea to retrieve Walter's jewel from an irritable giant shrimp, who's not willing to give up his new favorite back-scratcher!

S1 • E39
Bedridden with a nasty cold, the Wizard finds out that his sorcerer's license is about to expire, and he has only 24 hours to complete his renewal test for the Tribunal of Wizards, cold or no cold! The Wizard and the Pocket Dragons are sent to the village of Arboretania, which is stricken by a terrible drought. Can they figure out how to end the drought before the Wizard's time runs out-and before Arboretania dries up for good?

S1 • E40
Princess Betty Bye Bell must leave the village to help her former kingdom cope with a bizarre series of terrible storms. The Pocket Dragons sneak after her to help, leading to another encounter with Carbuckle the Gremlin, whose mission to recover a dangerous weather-changing ring has gone terribly awry. Can the Pocket Dragons and Carbuckle find a way to stop the crazy weather, or will the Princess have to stay in her kingdom and leave them forever?

S1 • E41
The Wizard's castle is stolen by Cuda, Shuda, and Wuda, the Pie-Rats, who have once again become real pirates, using a gigantic airship to steal entire castles! Can the Pocket Dragons manage to convince Cuda, Shuda and Wuda of the error of their ways, and put the castle back where it belongs?

S1 • E42
Cuddles faces a crisis - his pillow has disappeared! While the other Pocket Dragons tear the castle apart searching for the pillow, Cuddles tries a series of pillow substitutes, each one worse than the last. Will Cuddles ever be able to nap again?

S1 • E43
The Pocket Dragons set out to boldly go where no Pocket Dragon has gone before - the moon! But when Scribbles' homemade rocket ship crash-lands, they're stranded on a desolate, rocky plain. Now the question is: if they've really made it to the moon, how will they get home? And if they're not on the moon, where are they?

S1 • E44
The Pocket Dragons visit the local country fair, where Zoom-Zoom spots the amusement park ride of his dreams: a catapult that flings its riders through the air. Unfortunately, Zoom-Zoom doesn't quite meet the minimum height requirement to ride the catapult. Undeterred, he tries every trick in the book to sneak past the suspicious operator and take what he's sure will be the ride of a lifetime!

S1 • E45
The Pocket Dragons receive word that Ghengis Kong and his Horrendous Hordes - the meanest, most despicable marauders in all the land - are headed for the village. With the disaster-prone Pocket Dragons as its only line of defense, the big question isn't whether the village will survive, but who will destroy it first!

S1 • E46
Late one evening, the castle gets a pair of unwelcome visitors: the Duke of Cummerbund and his servant Weevil. They've come to invoke an archaic tradition called the Right of Nocturnal Seizure: every hundred years, a feudal lord can claim a piece of property if he spends an entire night there. To save the castle, it's up the Pocket Dragons to make sure that the Duke and Weevil have anything but a good night's sleep!

S1 • E47
Returning from a quest to find some rare Liquid Moonlight, the Pocket Dragons find themselves lost in the Mysterious Land. When Binky becomes separated from the others, she meets a strange creature called the Bramble, and the two become fast friends - unknown to the other Pocket Dragons, who are convinced they have to rescue Binky from a frightening monster!

S1 • E48
It's Blue Moon Night, a holiday which comes only once every hundred years, and strange things are afoot. The village has disappeared - vanished into thin air - and the Pocket Dragons think it may be their fault. Now Gnorman the Gnome wants to annex the empty land to build an amusement park: Gnomeland! Can the Pocket Dragons solve the mystery of the village's disappearance before Gnorman turns it into the Gnomeliest place on earth?

S1 • E49
When the Pocket Dragons try to save the last snowman of the winter with a magic spell, they inadvertently release an arrogant Frost Giant named Slush. Now Slush is free to continue scouting out the land as a possible new home. Unfortunately, it's much too warm for Slush's comfort, so he turns the Wizard's castle into an icy palace, and sets out to make sure winter never ends! Can the Pocket Dragons find a way to turn up the heat on the Frost Giant before he brings on a new ice age?

S1 • E50
When everyone except Cuddles is put to sleep by magical pixie dust, it's up to Cuddles to find the invisible pixie who's responsible. Pif the Pixie is looking for the strange and oddly unmusical music box the Wizard has just received from an old friend, which has accidentally ended up in the box for the village's charity Jumble Sale. The music box is actually Pif's brother Sid, who was magically transformed when he ran afoul of Shmahz. Can Pif and Cuddles recover the music box and restore Sid to normal before the unsuspecting villagers auction him off?

S1 • E51
After another of her inventions turns into a disaster, Scribbles remarks that they always seem like they should work on paper - which inspires Specs to find a spell that makes anything Scribbles draws magically come to life! Unfortunately, some of Scribbles' new drawings prove to be a little too lively... Can the Pocket Dragons figure out how to erase these out-of-control sketches before they run completely amok?

S1 • E52
Binky decides she's tired of being the littlest Pocket Dragon, so she enlists the others to help make her bigger. After some ludicrous failures, they find a magic potion to make her grow. Unfortunately, she keeps growing - and growing - and growing! Soon, she's twice as tall as the other Pocket Dragons, and still getting bigger. Can the Pocket Dragons find an antidote to the potion before the now-gigantic Binky gets too big to even fit in the castle?

S1 • E53
The Pocket Dragons put on a play: "Snow White and the Six Pocket Dragons," with Binky as Snow White. It's the classic fairy tale told Pocket Dragon style and with Scribbles embellishing the script to give herself (and her crazy inventions) a bigger part, and the ever clumsy Sparkles playing both the evil stepmother and Prince Gorgeous, it's one production that'll literally bring the house down!

S1 • E54
While he and Scribbles are on an expedition in the Mysterious Land, Filbert is captured by a group of the Kobolds, tiny Lilliputian creatures who think that Filbert is a giant monster! If Filbert can convince them that just because he's big doesn't mean he's a monster, he and Scribbles may be able to help the Kobolds deal with the Grendel, an even bigger monster that's menacing the tiny people's village.

S1 • E55
Sir Kenneth returns, with a new problem: in order to win the role of Senior Knight (and thus earn a much-needed vacation), he needs to bring back a big dragon to exhibit to King Biggity. Sparkles agrees to help Sir Kenneth, with the Pocket Dragons along to help keep him out of trouble. But even if Sir Kenneth manages to convince King Biggity that friendly, dopey Sparkles is the fiercest dragon in the land, Sparkles' clumsiness may wreck more havoc than the fiercest dragon ever could!

S1 • E56
Sir Nigel has a problem: his younger brother Chumley, a red dragon, wants to become a valiant explorer like Sir Nigel. Unfortunately, Chumley is enthusiastic but bumbling, better suited to drawing pictures than braving perilous adventures. Sir Nigel enlists the Pocket Dragons' help to create suitably heroic adventures for Chumley, while making sure he doesn't get hurt. Can the Pocket Dragons help Chumley prove his mettle, or will the one dragon more disaster-prone than they manage to get them all in over their heads?

S1 • E57
While the Wizard is entertaining an important guest, a powerful full-sized dragon named Evangelina, the Pocket Dragons are entrusted with caring for Evangelina's precocious young son, a four-foot tall dragon toddler named Meldrick. The Pocket Dragons quickly discover that Meldrick is more than a handful when the curious youngster wanders away from the castle. Can the Pocket Dragons find Meldrick and get him - and themselves - back to the castle in one piece?

S1 • E58
It's a hair-raising adventure for the Pocket Dragons when the Wizard's beard unexpectedly separates itself from the Wizard and comes to life! As the magically-animated beard leads Filbert, Zoom-Zoom, Cuddles and Binky on a wild chase through the village, Specs and Scribbles try to fix things with a magic spell that grows beards on everyone and everything but the Wizard. Will the Pocket Dragons recover the escaping beard, or will the Wizard have to face life clean-shaven?

S1 • E59
While Cuddles is sleep-playing as "Sir Cuddles" (the heroic knight Cuddles becomes when he falls asleep), he is accidentally coated in a magical potion which causes him to take on a series of new personas, like "Black Jack Cuddles" the pirate and "Cuddles the Kid," a western hero. To make things even more difficult, the magic word which wakes Cuddles up doesn't work on these new Cuddles-characters.

S1 • E60
While visiting Sir Nigel, the Pocket Dragons open a mysterious box that Sir Nigel picked up on his travels. Unfortunately, Sir Nigel tells them, the box is cursed, and now the Pocket Dragons are cursed, too! The Pocket Dragons head back to the castle to find a cure with disastrous results, and even though the Pocket Dragons are the "hexed" ones, the brunt of each catastrophe falls on poor Sir Nigel. Is there a cure in the Wizard's spell book, or will each new spell just make a bigger mess?

S1 • E61
When Binky hurts her wing while playing, the other Pocket Dragons take her to Princess Betty Bye Bell's animal clinic in the village, only to find that the village is threatened by a full-sized dragon named Trafalgar, who thinks it would be fun to be a villain. The Pocket Dragons decide they have to save the village, leaving Binky behind because of her bruised wing. But Trafalgar quickly captures them, and Binky must become a one-Pocket Dragon army to rescue her friends!

S1 • E62
While playing in the library around a sleeping Specs (slumped over a book), the other Pocket Dragons accidentally knock his glasses off and break the lenses. Desperate to fix the glasses before Specs wakes up, they find a spell to conjure up a new pair of lenses. But the new lenses aren't ordinary glass: they're magic lenses which cause the wearer to see the world how he'd like it to be, rather than how it is. Now the Pocket Dragons must find a way to switch the rose colored lenses for a new pair of normal glasses, before Specs' "rosy" view of the world leads him to disaster!

S1 • E63
Scribbles is overjoyed when she buys an invisibility cloak from a traveling salesman. It doesn't work, but the other Pocket Dragons, remembering the mischief Scribbles wrought the last time she made herself disappear (Episode 08B), decide to have a little fun with her by pretending she really is invisible. Unfortunately, this attracts the attention of a trio of dimwitted Demons of the Dark, who think Scribbles' "magic" invisibility cloak is their ticket to get back into the demons' union, which kicked them out for their ineptitude!

S1 • E64
The Pocket Dragons meet the Wombat Master, a mysterious figure who warns them that the legendary Gate of Doom has appeared in the Wizard's library. Soon, it will open to unleash a horde of Evil Warriors bent on world conquest, and the world's only hope is - the Pocket Dragons? To defend their world, the Pocket Dragons must master Got Noh Do, a martial art based on balance and discipline. Uh oh. The world may be doomed...

S1 • E65
It's almost Darkling Night - the time of the year when all the spooks, goblins, and other things that go bump in the night appear - and the very thought of the scary holiday has Cuddles in a panic. To try to free him of his fear, the other Pocket Dragons take him to haunted Darkling Castle (where legend has it Lord Darkling created a host of terrible creatures) hoping to show Cuddles the monsters aren't real. But they're all in for a big scare when the monsters prove to be all together too real.

S1 • E66
When the Pocket Dragons read the legend "here there be dragons" on an old map, they decide this must mean that there's a distant land with a dragon they've never met, and they set out, flying on Sparkles, to find him. Instead, they find Captain Milo Meander and his ship The Wild Goose, searching for the same dragon in order to make his reputation as a great explorer. Meander promptly captures Sparkles, thinking he's the dragon on the map, and the Pocket Dragons must rescue him, or they'll be stranded with no ride home.

S1 • E67
The Pocket Dragons journey to Echoing Canyons in the Mysterious Land, the place where echoes come from, to try to solve the mystery of why the village's town crier has lost his echo. In Echoing Canyon, they meet a dwarf named Resonance, who's responsible for all the world's echoes. He loves to mimic sounds and voices (so when a sound echoes, it's really Resonance repeating it) and the town crier lost his echo because the dwarf got tired of repeating his announcements year after year! Resonance follows the Pocket Dragons back to the village, where the dwarf starts causing mischief with misplaced echoes. Can the Pocket Dragons convince him to put all the echoes back where they belong?

S1 • E68
It hasn't rained in a long time, and the Pocket Dragons' garden outside the castle is beginning to wither, all except for a magic bean Binky planted, which grows a colossal beanstalk extending high above the clouds. Climbing the beanstalk, the Pocket Dragons discover the real reason for the long drought - the rain is controlled by a fickle, egotistical being called the Main Cloud. Can the Pocket Dragons persuade the Main Cloud to make it rain, or will they just end up getting their tails singed by the irritable cloud-being's lightning bolts for their trouble?

S1 • E69
A magic spell gone awry casts the Pocket Dragons into the world of Tales of the Arabian Nights, where they are mistaken for famous bakers come to cook for the sheik - and they had better be good, or else! In order to get home, Pocket Dragons must bake a batch of cookies worthy of a sheik's appetite, and keep the Wizard's spell book out of the hands of the sheik's opportunistic Mystic Advisor.

S1 • E70
While a young girl named Lady Honeycomb, the granddaughter of one of the Wizard's old friends, is visiting the castle for a few days, she sees Cuddles in his sleep-walking hero persona, Sir Cuddles. She's so impressed that she wants him to teach her how to be a valiant knight, too, inspiring the Pocket Dragons to devise an elaborate program to train Sir Cuddles' new squire in knightly gallantry.

S1 • E71
Still looking for a way to fly, Zoom-Zoom buys some "aeroberries" from a traveling salesman, which are supposed to cancel the pull of gravity. They don't do a thing for Zoom-Zoom, but Sparkles is terribly allergic to the berries, and a strange side effect of his allergy is that now everything he sneezes on becomes weightless: rocks, buildings, even the Pocket Dragons! Unfortunately, the weightless objects are more like lost balloons than airplanes, drifting helplessly on the wind. Can the Pocket Dragons find a way to bring everything back down to earth before the whole village floats away?

S1 • E72
Playing in the woods, the Pocket Dragons encounter a wizened old crone named Mabbety, who tries to chase them away. After convincing Mabbety that they're friends, the Pocket Dragons join her for tea in her cottage, and are impressed by her collection of magical floating wind chimes. Zoom Zoom convinces Mabbety to cast the same spell on him, so he can fly but it only makes him float, and he's soon drifting off towards the Mysterious Land with an unfortunate Gladstone the Gargoyle (who had tried to pull Zoom Zoom down) in tow. If the Pocket Dragons can't help Mabbety figure out how to reverse the spell, Zoom Zoom and Gladstone may be lost forever!

S1 • E73
Binky finds an old jester doll, one of the Wizard's long forgotten childhood toys, at the bottom of a trunk, and decides to clean up the toy as a surprise for the Wizard. Unfortunately, the Pocket Dragons quickly find out why the Wizard buried the toy at the bottom of the trunk: the jester comes magically to life and torments them with a series of obnoxious practical jokes! Now the only way to stop it is with a spell hidden in the jester's scepter, and to get the scepter, the Pocket Dragons must beat the jester at his own game. Can the Pocket Dragons out trick the trickster?

S1 • E74
While sleep playing, Sir Cuddles rescues a wandering minstrel from a hungry plant, and soon, the minstrel is heard singing of Sir Cuddles' gallantry in the village. Now, the other Pocket Dragons want the minstrel to write songs about them, too. But the minstrel tells them that he can only sing about valiant heroes, so each of the other Pocket Dragons set out to do heroic deeds of their own, with predictably disastrous results!

S1 • E75
One rainy day, the Pocket Dragons discover water dripping from the rafters. The castle roof has sprung a leak, and so Filbert decides to lead the others in a little home repair. Of course, with Pocket Dragons involved, nothing is ever quite that simple, as fixing one leak only creates another, and then another. If Scribbles' new water draining invention doesn't work (and how often do Scribbles' inventions actually do what they're supposed to?) the entire castle may end up all wet!

S1 • E76
Filbert's wish to be a valiant knight unexpectedly comes true when a package arrives from Old Montebank, containing a mysterious suit of golden armor. When Filbert climbs into the armor, it magically entraps him. The other Pocket Dragons help Filbert try out his new togs with a knightly training exercise, "rescuing" a sleeping Cuddles from a homemade dragon. But the game soon gets out of hand as Filbert discovers the armor has a mind of its own! The Pocket Dragons must separate Filbert from the armor before the single minded plate mail determined to save Cuddles whether he needs to be rescued or not destroys both the castle and Sir Nigel's cave.

S1 • E77
When the Pocket Dragons hear that the infamous burglar Monsieur Packrat is coming to the village, they decide to fortify the castle with every ingenious alarm and booby trap that Specs and Scribbles can devise. But the wily Packrat is too clever to be slowed down by these snares. Will Monsieur Packrat make it out of the castle with a bag full of stolen valuables, or will Zoom Zoom's final trap give the nefarious thief more than he bargained for?

S1 • E78
Scribbles, feeling sorry for Specs and his unrequited crush on Princess Betty Bye Bell, tries to help him out by casting a magic spell on the Princess, so that she'll like Specs as much as he likes her. In typical fashion, things go awry, and the spell is accidentally cast on Zoom Zoom instead. Now Zoom Zoom's got a crush on the Princess, too! Scribbles must find a way to reverse the spell before Specs and Zoom Zoom's jealous competition for the Princess' affections gets out of hand.

S1 • E79
Princess Betty Bye Bell has an opportunity to buy a new collection of books for the library, but she doesn't have enough money, so Specs and Scribbles set out to design the perfect fund raising plan. After some initial disasters, they set out to find the pot of gold at the end of a rainbow and run afoul of Brigadoodle, the Leprechaun guarding it. Since they found it fair and square, the Pocket Dragons are entitled to the gold, but Brigadoodle is afraid he'll be drummed out of the Leprechaun's union if he loses yet another pot of gold! Can the Pocket Dragons strike a bargain that will let Brigadoodle keep his job, and get the Princess the gold she needs?

S1 • E80
An old rival of the Wizard, the Mad Tinker, sends the Wizard a troublesome package: the Alarming Clock, an innocuous looking wind up clock that will cause untold chaos if the "alarm" ever rings. Even worse, the Mad Tinker captures the Pocket Dragons and replaces them with clockwork replicas, who infiltrate the castle and attempt to trigger the Alarming Clock! The Pocket Dragons must escape the Mad Tinker, outfox their mechanical doppelgangers, and stop the Clock before it's too late.

S1 • E81
Despondent after their failures as pirates and as restaurateurs, the Pie Rats have a new plan: they want to be Pocket Dragons. Clad in ridiculous costumes, Cuda, Wuda, and Shuda begin imitating the Pocket Dragons, to prove they can be just as good at it as the real PDs. Aghast, the Pocket Dragons must convince the Pie Rats to follow their true calling and start a new restaurant, before they drive the Pocket Dragons crazy.

S1 • E82
Scribbles and Binky are practicing stage magic outside near the pond. When Binky gets bored with being made to "vanish," she wanders off and a curious duck wanders into the magic box, convincing Scribbles that she's accidentally transformed Binky into a duck. While Binky is off playing by herself, Scribbles and the other Pocket Dragons desperately search for a way to turn the unfortunate duck back into Binky!

S1 • E83
In hopes of getting back in the villagers' good graces after all the disasters they've caused, the Pocket Dragons build a giant cookie making machine to bake tasty treats for everyone. But their good intentions may lead to the biggest disaster of all, when Cuddles disappears, leaving the others to think he's fallen into the machine and been turned into a cookie. Panic stricken, the Pocket Dragons tear the village apart in a desperate search for the "Cuddles cookie!"

S1 • E84
When Shmahz is accidentally caught in the crossfire of a massive Pocket Dragon snowball fight, the irritable sorcerer takes his revenge by bringing the Pocket Dragons' snowman to life and sending it after them. It's a wild sled chase through the snow as the Pocket Dragons try to get away from Shmahz and his snowy creation!

S1 • E85
The Pocket Dragons decide to help out around the castle by cleaning all of the Wizard's spare robes. While they're arguing about laundry techniques, however, Gnorman the Gnome, collecting garbage for Trashmandu, finds the pile of robes and carries them off, assuming they're trash. The Pocket Dragons must get the robes back before Gnorman, who's decided to try on one of the robes, accidentally lays waste to the village with the handful of magical nick knacks the Wizard left in the robe's pocket.

S1 • E86
When the Pocket Dragons are invited to go to a special tea Princess Betty Bye Bell is holding for the visiting Millicent Stewitt, world's most famous expert on etiquette and protocol, it's time for a crash course in comportment. Can the Pocket Dragons make themselves models of manners overnight, or will the Princess' tea party turn into the biggest disaster of Millicent's social season?

S1 • E87
A new package from the Wizard's friend Old Montebank spells chaos when the Pocket Dragons discover it contains a magic wand that grants any wish. Naturally, in the hands of the Pocket Dragons, the wand proves to be nothing but trouble worst of all for Zoom Zoom, whose newly granted power of flight has him soaring higher and higher, with no way to come down. Can Binky figure out how to set things right before Zoom Zoom is lost for good?

S1 • E88
Trafalgar, the dragon who want to be a villain, invades the village library, planning to take all the books for himself. Led by the heroic Sir Cuddles, the Pocket Dragons must convince Trafalgar of the error of his ways and help him realize the true joy of reading before he steals the entire library.

S1 • E89
A nasty but incompetent sorceress, Witch Mildred, decides her spell casting would improve if she found new magical familiars to replace her scraggly black cat. Her candidates, of course, are the Pocket Dragons, who she thinks will give her the power she needs to turn the whole village into mindless toads. Unfortunately for Mildred, the Pocket Dragons, not suspecting her nefarious intentions, are eager to help and their disastrous "assistance" may cause her spell to backfire in unexpected ways.

S1 • E90
When three inept dragon rustlers make off with Sparkles, hoping to hold him for a five hundred cookie ransom, the Pocket Dragons must work frantically to bake the ransom cookies. But the dragon rustlers quickly find out that the clumsy Sparkles, who just wants to play with his "new friends," is more trouble than they bargained for. By the time the Pocket Dragons catch up to them, the rustlers may be ready to pay the Pocket Dragons to take Sparkles back!

S1 • E91
In another package from the Wizard's friend Old Montebank (some friend!), the Pocket Dragons find a kite printed with an elaborate image of a dragon, and go outside to fly it. When a sudden storm blows in, however, it's struck by mystic lightning, bringing the dragon to life but trapping Filbert as an image on the kite! The dragon, whose name is Chow Lu, accidentally trapped himself on the kite with a magic spell; now anyone who tries to rescue Filbert just ends up taking his place on the kite. Can the Pocket Dragons and Chow Lu find another solution, or will Filbert be left "blowing in the wind?"

S1 • E92
Gnorman the Gnome shows up at the castle, claiming he has a new job as a building inspector. When he finds a host of goofy "code violations," Gnorman kicks the Pocket Dragons out, and calls in a team of gnome workers (actually his family in disguise) to bring the castle "up to spec." The Pocket Dragons decide to beat Gnorman at his own game, by disguising themselves as a health inspector and ordering the gnomes to clean up the castle and even worse, to take a bath!

S1 • E93
While playing with shadow puppets one night, the Pocket Dragons are startled to encounter the shadow of the sorcerer Shmahz in the castle. But Shmahz isn't there it's just his shadow, which has gotten tired of Shmahz's nastiness, and wants the Pocket Dragons to help it escape to the Shadowcombs, a deep, dark cave in the Mysterious Land where Shmahz will never find it. Of course, Shmahz isn't far behind, and to scare Shmahz away so the shadow can live in peace, the Pocket Dragons must stage the ultimate shadow puppet show.

S1 • E94
It's time for the annual Dark Moon Festival, where the people of the village dress up in their spookiest costumes and tell the story of the Prince of Night and his quest to reach his lady love, who lives on the dark side of the crescent moon. This time, however, Dark Moon will be especially scary, because the Prince of Night has come for real, turning the villagers and Filbert into his zombie servants. The Prince wants to steal the sugar from all the cookies and sweets in the village for the sugar cloud ship which will carry him to find his love. Can the Wizard and the other Pocket Dragons rescue their friends before they become unwitting passengers on the Prince's journey to the moon?

S1 • E95
It's Christmas Eve, and the Wizard has a problem: he still has dozens of gifts to wrap for the people of the village, but a bad case of the hiccups is interfering with his magic, so he can't get it all done. Can the Pocket Dragons, armed with Scribbles' amazing gift wrapping machine and all the hiccup cures Specs' research can find, manage to wrap all the presents and get the Wizard ready in time?

S1 • E96
It's just before the winter holidays, and Scribbles' pen pal Princess Gwendolyn is sick. To cheer her up, the Pocket Dragons decide to bring her a present: a homemade fruit cake. Not content to bring any ordinary fruit cake, the Pocket Dragons bake up an enormous cake several times their own size. Now they just have to figure out how to get the cake to their friend and how to outsmart the Pie Rats, who've set up their own domain between the castle and Gwen's kingdom, and who won't let any "foreign" baked goods across their border!

S1 • E97
Chow Lu, the dragon the Pocket Dragons helped to free in Episode 46A, sends them a box of fortune cookies as a thank you gift. The Pocket Dragons quickly discover that when all of the fortunes are laid out together, they form a map leading to Chow Lu's greatest treasure. But following the map leads them on a long and perilous journey, and even if they make it, they may find the treasure isn't exactly what they were expecting...

S1 • E98
Specs' attempt to impress Princess Betty Bye Bell with a wild magic show goes terribly wrong when he accidentally turns her into a frog! Can the Pocket Dragons find a supply of magical "frog bane" to restore her to normal, or will the Princess have to trade her library for a lily pad?

S1 • E99
After reenacting the story of Hanukkah (in true Pocket Dragon style), the Pocket Dragons receive terrible news: the days are getting shorter and shorter, and light is slowly fading all over the land. Can the Pocket Dragons recreate the miracle of Hanukkah to restore light to the world?
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Princess Betty Bye Bell

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