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S1 • E1
Batfink says that he knows who has stolen a huge pearl from the museum, but he refuses to tell who did it; this leads everyone, including the thieves, to believe that he has turned crooked.

S1 • E2
Hugo A-Go-Go is using his short-circuit device to make trains and traffic signals go wild.

S1 • E3
Hugo and Ebenezer the Freezer plan to freeze the entire city, using a missile loaded with freezing gas.

S1 • E4
Mr. Boomer, the owner of Boomer Glass Works, is using a jet plane to create window-shattering sonic booms in order to increase business.

S1 • E5
Big Ears Ernie is a burglar whose super-sensitive hearing allows him to break into safes and avoid capture.

S1 • E6
Hugo has stolen all the water from Niagara Falls, and is selling it for five cents a glass.

S1 • E7
Manhole Manny reaches up through manholes to steal things, such as a valuable painting and the wheels off of police cars.

S1 • E8
Mr. M. Flick, the Mad Movie Maker, uses a projected image of a meteor to scare everyone out of the city, leaving him free to loot it.

S1 • E9
Hugo is sending out robotic knights to commit robberies for him.

S1 • E10
Skinny Minnie and her gang of rail-thin thugs use their ability to squeeze through tight spaces to commit robberies and hide from the police.

S1 • E11
Someone is stealing valuables from fat men's clubs, so Batfink dons an inflatable "fat suit" to find him.

S1 • E12
Hugo uses his latest invention, a tickle stick, to render people helpless with laughter.

S1 • E13
Hugo is using a special submarine to cut through the hulls of ships, so he can rob them and then sink them.

S1 • E14
Gluey Louie, who immobilizes people with puddles of glue, steals Benjamin Franklin's kite just as it is being donated to a university.

S1 • E15
Brother Goose is a crook whose crimes and traps are patterned after nursery rhymes.

S1 • E16
Two crooks have lost a stolen diamond in a candy factory, so now they're trying to find it by stealing chocolate bars all over town.

S1 • E17
Hugo is teaching his students how to commit crimes and avoid capture, with the help of a heavily armed school bus.

S1 • E18
Myron the Magician, who uses magic tricks to commit crimes, steals a valuable painting from a museum and hides out in his specially-gimmicked house.

S1 • E19
Hugo steals a factory's payroll with the help of an instant brainwashing solution that turns people into his willing slaves.

S1 • E20
Hugo, using his newly invented Millisecond Photo Flash Temporary Blinding Ray Monocle, has stolen a set of secret plans from a diplomatic courier.

S1 • E21
Hugo has invented a pair of flying gloves that steal for him; because they look like Batfink's gloves, Batfink is now wanted by the police.

S1 • E22
Sporty Morty, who uses sporting equipment to steal things, wants to hunt Batfink and have his head for a trophy.

S1 • E23
Hugo uses a cap that shoots lightning bolts to steal a gold idol.

S1 • E24
The Ringading Brothers use acrobatic skills to steal valuable rings from people's homes.

S1 • E25
Hugo invents a spotlight that projects colorful spots to temporarily blind people; he first uses it to steal a valuable dagger, later to trap Batfink.

S1 • E26
Hugo has built a grenade-throwing robotic baby to help him commit crimes.

S1 • E27
Brother Goose is back, and committing more crimes based on nursery rhymes.

S1 • E28
Stupidman, who commits crimes that no sensible person would try, has stolen a two-million-dollar scimitar; the police are unable to act because he is the Chief's brother-in-law.

S1 • E29
Hugo has built a mechanical Batfink lookalike, and Karate must determine who is who in order to save Batfink's life.

S1 • E30
Hugo's mechanical soldiers have declared war on law and order.

S1 • E31
Professor Vibrato has broken out of jail using his ultrasonic cello and Batfink pursues him to his mountaintop hideout.

S1 • E32
A junk dealer is using a machine to create artificial tornadoes, which steal money and junk for him.

S1 • E33
Greasy Gus, who uses puddles of grease to trip people up, has stolen the police payroll.

S1 • E34
Plus A. Minus, alias Zero, has stolen an original manuscript for The Three Musketeers.

S1 • E35
Snake charmer Swami Salami uses the Indian rope trick to rob penthouses.

S1 • E36
A contortionist called the Human Pretzel has stolen a box of diamonds and is hiding out at a carnival.

S1 • E37
Professor Hopper, owner of a flea circus, uses his trained fleas to steal jewelry.

S1 • E38
Roz the Schnozz uses her bloodhound-like nose to sniff out valuables and to avoid the police.

S1 • E39
Someone impersonating Karate has stolen the Gold Hand of Kara-Tay from a museum; Karate, determined to clear his name, insists on taking charge of this case.

S1 • E40
Lucky Chuck, the luckiest crook in town, has stolen a dinosaur wishbone.

S1 • E41
Marked money from a bank robbery is planted on the Chief and the Mayor as part of Hugo's plan to get himself elected mayor.

S1 • E42
Hugo is using an Indian motif for his latest crime spree.

S1 • E43
Hugo's latest invention makes people behave like animals and he is using it to turn Batfink into a chicken.

S1 • E44
Hugo is using a "goldstinger" - a wand that instantly encases people and things in gold plate - to turn the heroes into immobile statues.

S1 • E45
Hugo's machine has brought his shadow to life, so that it can commit crimes and fight Batfink for him.

S1 • E46
Party Marty, who uses party favors to commit crimes, steals Cleopatra's love letters from a library.

S1 • E47
Hugo's newest machine has brainwashed Batfink's BEEP into leading the heroes into one trap after another.

S1 • E48
Hugo's electronic jamming device is turning all the machines in the Split-Level Cave against the heroes, including a trap of Batfink's devising that even Batfink cannot escape from.

S1 • E49
Hugo has invented a mechanical bride to help him commit crimes.

S1 • E50
Professor Flippo's invention turns people and things upside-down.

S1 • E51
The Rotten Rainmaker's weather-controlling device is raining out a planned rocket launch and he demands 1 million dollars to make it stop.

S1 • E52
Gypsy James is a crooked fortune teller who steals parking meters.

S1 • E53
The Chameleon is an art thief from France who uses portable camouflage screens to hide from his pursuers.

S1 • E54
Beanstalk Jack is a farmer who uses instant giant beanstalks to commit crimes.

S1 • E55
Hugo's latest device can stop time itself for everyone but him, and he uses it to rob a bank.

S1 • E56
Hugo has built a robotic kangaroo that can leap tall buildings, provide Hugo with a quick getaway, and fight.

S1 • E57
Hugo is spraying the entire city with Presto-Chango, a chemical that causes people to swap personalities.

S1 • E58
Curly the Human Cannonball is using his routine to break into jewelry stores so he can rob them.

S1 • E59
Robber Hood uses his archery skills to rob money from banks, so he can give it to himself.

S1 • E60
Hugo's latest device can change the speed of whomever it is aimed at.

S1 • E61
Sandman Sam is committing crimes with the help of his "slumber sand," which can put anyone to sleep.

S1 • E62
Hugo has a yo-yo which is designed to place a stick of dynamite wherever he wants.

S1 • E63
Hugo has blanketed the city with "Hoke" - hate-inducing smoke - causing everyone to be distracted from Hugo's crimes by their own constant bickering.

S1 • E64
Hugo's latest device makes people and things go backwards.

S1 • E65
The Great Escapo escapes from prison and seals Batfink inside four famous traps at the same time

S1 • E66
Hugo has an Aladdin-style lamp, which produces a thick black smoke that obeys Hugo's commands.

S1 • E67
Daniel Boom uses explosives to commit crimes and to trap the heroes.

S1 • E68
Queenie Bee's trained bees scare away a museum guard so that she can steal a valuable painting.

S1 • E69
Sabubu, the Thief from Baghdad, steals a priceless gem from a museum and makes his getaway on a flying carpet.

S1 • E70
The Mean Green Midget creates special plants and vegetables to help him commit crimes, such as a flower that sneaks money out of a bank.

S1 • E71
Hugo claims that an impersonator of him is going to rob the bank and that he himself is innocent.

S1 • E72
Hugo fools people into thinking that everyday objects are actually powerful weapons.

S1 • E73
Napoleon Blownapart is using hand grenades to blow up statues in the park.

S1 • E74
Hugo pretends to surrender in order to lure Batfink into a seemingly inescapable trap he calls the Atom Boom.

S1 • E75
Magneto the Magnificent is a crook whose magnetic gauntlets help him to steal things.

S1 • E76
Hugo gains a reputation as a costumed crime fighter in order to put Batfink out of business.

S1 • E77
Hugo's new vehicle is a heavily armed "Trojan Horse" that can tear into vaults.

S1 • E78
Hugo builds a "flying saucer" and fools everyone into thinking he is an alien.

S1 • E79
On Batfink's birthday Hugo tries a number of ways to destroy him.

S1 • E80
Buster the Ruster uses a spray gun loaded with "rust dust" to disintegrate safes and policemen's guns.

S1 • E81
On his day off, Karate is fooled by two crooks into believing that Batfink is their hostage and is forced to help them steal.

S1 • E82
Mike the Mimic uses his impersonation skills to trap Batfink and take his place.

S1 • E83
The Chief's new cleaning lady has stolen the police payroll and accidentally left one of her shoes behind.

S1 • E84
Mr. Bouncey, a former bouncer, uses a chemical spray to turn the bridge into rubber and he demands 1 million dollars to "derubberize" it.

S1 • E85
Hugo has built a giant mechanical pigeon that drops explosive eggs.

S1 • E86
Using mechanical steel wings, Hugo impersonates Batfink while stealing the city payroll.

S1 • E87
Old King Cruel steals money from a charity and candy from a baby.

S1 • E88
Victor the Predictor publicly predicts that a valuable gem will disappear and Batfink will be destroyed.

S1 • E89
Goldyunlocks robs the bank with the aid of her henchmen, the three Baer brothers

S1 • E90
Hugo's machine has given him superhuman strength, which he uses to commit crimes under the name "Jerkules".

S1 • E91
Hugo's new "here-and-there belt" lets him teleport into and out of bank vaults.

S1 • E92
Ex-champion bowler Bowl Brummel uses an exploding bowling ball to rob several jewelry stores at once.

S1 • E93
Operatic understudy Harold Hamboné uses a special powder to make the star lose his voice.

S1 • E94
Green-skinned Mr. Blankenstein has a gun that shoots "blanks" that blank out people's memories.

S1 • E95
When he is not napping, Whip Van Winkle uses whips to rob people.

S1 • E96
Tough Macduff, Batfink's oldest enemy, has gathered together all of Batfink's foes and is giving the hero an ultimatum: get out of town, or be destroyed.

S1 • E97
Martial artist Judy Jitsu steals a valuable set of jewelry.

S1 • E98
Hugo has sprayed Batfink with a chemical called Ego A-Go-Go that has turned him into a narcissist, thus making him easier to fight.

S1 • E99
Father Time Bomb informs the Chief that he has planted a time bomb somewhere in the city.

S1 • E100
Trapped in a seemingly inescapable death trap by Hugo, Batfink sees his life flash before his eyes, and we see how he first became a steel-winged crime fighter.

Batfink
The Chief